English
Cible is designed as an offline-first arcade game. At the time of writing, the app does not operate a developer-run account system, ad network, or gameplay analytics backend.
- High score and tutorial progress are stored locally on your device.
- Gravity-field item inventory is persisted through iCloud Keychain, with local fallback logic when needed.
- Processed StoreKit transaction IDs are stored locally to prevent duplicate item fulfillment.
- In-app purchases, if you choose to make them, are handled by Apple through StoreKit 2.
- The app does not upload gameplay data to developer-controlled servers based on the current codebase.
- If iCloud Keychain is enabled on your Apple account, Apple may sync item inventory across your devices under Apple's own policies.
- If you contact the project through GitHub, the information you post there is also subject to GitHub's policies.
Last updated: March 8, 2026